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	<title>shatteredcube &#187; Diary</title>
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	<link>http://www.shatteredcube.com</link>
	<description>When outside the box isn&#039;t enough.</description>
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		<title>Skyrim &#8211; The Horse</title>
		<link>http://www.shatteredcube.com/302/skyrim-the-horse/</link>
		<comments>http://www.shatteredcube.com/302/skyrim-the-horse/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 20:04:59 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Diary]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[horse]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.shatteredcube.com/?p=302</guid>
		<description><![CDATA[<a href="http://www.shatteredcube.com/302/skyrim-the-horse/" title="Skyrim - The Horse"></a>Quick story of skyrim bug I penned out today that I figure could be considered blog content. &#8220;I came over a crest to find a fort. I quicksave, as is the eternal knee jerk RPG reaction and proceed to endure &#8230;<p class="read-more"><a href="http://www.shatteredcube.com/302/skyrim-the-horse/">Read more &#187;</a></p>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>A Star &#8211; Is Born</title>
		<link>http://www.shatteredcube.com/298/a-star-is-born/</link>
		<comments>http://www.shatteredcube.com/298/a-star-is-born/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 20:13:03 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://www.shatteredcube.com/?p=298</guid>
		<description><![CDATA[<a href="http://www.shatteredcube.com/298/a-star-is-born/" title="A Star - Is Born"></a>Get it? If not, then the following tech demo will likely be uninteresting to you. It&#8217;s a short and poorly coded version of A* that uses a binary heap to sort the OpenSet. There is room for a ton of &#8230;<p class="read-more"><a href="http://www.shatteredcube.com/298/a-star-is-born/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Now With A Level Playingfield</title>
		<link>http://www.shatteredcube.com/289/now-with-a-level-playingfield/</link>
		<comments>http://www.shatteredcube.com/289/now-with-a-level-playingfield/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 03:38:21 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://www.shatteredcube.com/?p=289</guid>
		<description><![CDATA[<a href="http://www.shatteredcube.com/289/now-with-a-level-playingfield/" title="Now With A Level Playingfield"></a>So, if you tried the previous tech demo, you may have realized that it was random every single time. Whatever score you may have achieved really didn&#8217;t mean much. I set to work to make things a bit more predictable. &#8230;<p class="read-more"><a href="http://www.shatteredcube.com/289/now-with-a-level-playingfield/">Read more &#187;</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Fall Escapism</title>
		<link>http://www.shatteredcube.com/284/fall-escapism/</link>
		<comments>http://www.shatteredcube.com/284/fall-escapism/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 21:33:11 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://www.shatteredcube.com/?p=284</guid>
		<description><![CDATA[<a href="http://www.shatteredcube.com/284/fall-escapism/" title="Fall Escapism"></a>With all the so called &#8220;game development&#8221; that I am doing, I can&#8217;t help resist the urge of promoting the games that I&#8217;m looking forward to this Fall/Holiday season. Ace Combat: Assault Horizon (like the 12th game in this series) &#8230;<p class="read-more"><a href="http://www.shatteredcube.com/284/fall-escapism/">Read more &#187;</a></p>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Tech Demo Turned Game</title>
		<link>http://www.shatteredcube.com/278/tech-demo-turned-game/</link>
		<comments>http://www.shatteredcube.com/278/tech-demo-turned-game/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 04:36:17 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Diary]]></category>

		<guid isPermaLink="false">http://www.shatteredcube.com/?p=278</guid>
		<description><![CDATA[<a href="http://www.shatteredcube.com/278/tech-demo-turned-game/" title="Tech Demo Turned Game"></a>Alright, so a little additional work on yesterday&#8217;s project results in a time waster. Your goal is to get as many blank circles as you can. You will have to &#8220;spend&#8221; them to get more though. The call is yours &#8230;<p class="read-more"><a href="http://www.shatteredcube.com/278/tech-demo-turned-game/">Read more &#187;</a></p>]]></description>
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		<slash:comments>4</slash:comments>
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