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	<title>Comments for shatteredcube</title>
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	<link>http://www.shatteredcube.com</link>
	<description>When outside the box isn&#039;t enough.</description>
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		<title>Comment on Skyrim &#8211; The Horse by Richard</title>
		<link>http://www.shatteredcube.com/302/skyrim-the-horse/comment-page-1/#comment-1677</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 26 Jan 2012 16:40:43 +0000</pubDate>
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		<description>Sadly, I am unsure if I would be able to capture the video, but perhaps there is a save file that would allow this.  As is often the case, I have a host of save files.</description>
		<content:encoded><![CDATA[<p>Sadly, I am unsure if I would be able to capture the video, but perhaps there is a save file that would allow this.  As is often the case, I have a host of save files.</p>
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		<title>Comment on Skyrim &#8211; The Horse by Justin Gehring</title>
		<link>http://www.shatteredcube.com/302/skyrim-the-horse/comment-page-1/#comment-1618</link>
		<dc:creator>Justin Gehring</dc:creator>
		<pubDate>Wed, 11 Jan 2012 03:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.shatteredcube.com/?p=302#comment-1618</guid>
		<description>It would be nice to get a video of this falling horse... as that sounds rather hilarious. Something like this perhaps? http://www.youtube.com/watch?v=1jHtYvQQoYY</description>
		<content:encoded><![CDATA[<p>It would be nice to get a video of this falling horse&#8230; as that sounds rather hilarious. Something like this perhaps? <a href="http://www.youtube.com/watch?v=1jHtYvQQoYY" rel="nofollow">http://www.youtube.com/watch?v=1jHtYvQQoYY</a></p>
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		<title>Comment on Fall Escapism by Richard</title>
		<link>http://www.shatteredcube.com/284/fall-escapism/comment-page-1/#comment-1545</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 14 Oct 2011 03:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.shatteredcube.com/?p=284#comment-1545</guid>
		<description>It&#039;s called Tetris.   :smile:

Also, drama and conflict is what makes a game/story/movie/book/etc.  If it doesn&#039;t have drama or conflict, it&#039;s most likely a puzzle game.

However, I do like the challenge.  I shall ponder it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s called Tetris.   <img src='http://www.shatteredcube.com/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' /> </p>
<p>Also, drama and conflict is what makes a game/story/movie/book/etc.  If it doesn&#8217;t have drama or conflict, it&#8217;s most likely a puzzle game.</p>
<p>However, I do like the challenge.  I shall ponder it.</p>
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		<title>Comment on Fall Escapism by Dad</title>
		<link>http://www.shatteredcube.com/284/fall-escapism/comment-page-1/#comment-1542</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Sat, 08 Oct 2011 13:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.shatteredcube.com/?p=284#comment-1542</guid>
		<description>Thinking of Liam and game development.  Here is a thought.  Try developing a game that people will love, especially teenage boys, that does not involve killing, blood, drugs, hookers, or stealing, or mutants or zombies or vampires or werewolfs.  In other words - something original.  It needs to be addictive and have room for multuiple sequels.</description>
		<content:encoded><![CDATA[<p>Thinking of Liam and game development.  Here is a thought.  Try developing a game that people will love, especially teenage boys, that does not involve killing, blood, drugs, hookers, or stealing, or mutants or zombies or vampires or werewolfs.  In other words &#8211; something original.  It needs to be addictive and have room for multuiple sequels.</p>
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		<title>Comment on Tech Demo Turned Game by Matt Holland</title>
		<link>http://www.shatteredcube.com/278/tech-demo-turned-game/comment-page-1/#comment-1538</link>
		<dc:creator>Matt Holland</dc:creator>
		<pubDate>Thu, 06 Oct 2011 23:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.shatteredcube.com/?p=278#comment-1538</guid>
		<description>137 on my first go.  Biggest issue is that the different shades are too close to eachother to tell if it&#039;s going to &quot;unlock&quot; with one more dot or not.</description>
		<content:encoded><![CDATA[<p>137 on my first go.  Biggest issue is that the different shades are too close to eachother to tell if it&#8217;s going to &#8220;unlock&#8221; with one more dot or not.</p>
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