Tech Demo Turned Game

Alright, so a little additional work on yesterday’s project results in a time waster. Your goal is to get as many blank circles as you can. You will have to “spend” them to get more though. The call is yours on when to stop. Each time you “activate” a circle it lowers the cost of the surrounding circles. You can only activate a circle once it turns clear. I’d be interested to see some of your high scores in the comments. Pretty basic now, but strangely satisfying.

  1. 15… I got bored and confused.

  2. Got Firebug – still not seeing it in Firefox

  3. 137 on my first go. Biggest issue is that the different shades are too close to eachother to tell if it’s going to “unlock” with one more dot or not.

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